Web7 Best Throwing Weapons in D&D 5e. Sure why the hell not! Even the Legendary Hammer doesn't have it though.. Would having thrown weapons able to return be good for their balance? So these bracers give the Returning quality to any weapon with the thrown tag that the user is proficient with. WebGreater Returning Weapon (5e Spell) You touch a weapon of your choice & give the weapon the thrown property if it doesn't already have it. The very rare warhammer Dwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. You want to pull out 8 Hand Axes and throw them all in a turn? In any case, can anyone pick it up and use it again? (The character does not have the Tavern Brawler feat which would make this trivial. Retracting Acceptance Offer to Graduate School. See also: Ricochet Master (5e Feat) I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. Its, unsurprisingly, very similar to the magic item Arcane Propulsion Arm, which is a very rare item that requires attunement. An A Throwing Dagger with Thrown (20/60), does not have its thrown property modified, but you no longer gain disadvantage for throwing it between 20 and 60 feet. DM assigns a damage type appropriate to the object). To cite the rules cited in Daniel Zastoupil's answer: In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. Unless specified like in the Dwarven Thrower, no. Roll20 uses cookies to improve your experience on our site. Meaning of a quantum field given by an operator-valued distribution. As well, if hitting someone with a longbow, it stands to reason you would only deal 1d4 damage rather than the regular 1d8, since the 1d8 comes from the proper use of the weapon to fire an arrow. Except for definitely not hitting anyone else, the rules dont deal with this so you can do whatever you like. You can now print or save sheets. I tend to think of Rogues & Bards more as skill-focused characters than "Martials". It only takes a minute to sign up. We've added a "Necessary cookies only" option to the cookie consent popup. I have toyed with this idea before and it is clear that this should not require attunement, because it would easily be essential to a build and drop the available magic item slot to two. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. The thrown weapon. the DMs option, a character proficient with a weapon can use a is there a chinese version of ex. Jeremy Crawford does not deny an improvised thrown weapon its irregular thrown property, which the rules explicitly grant it. That makes them a pretty poor option for anyone who has extra attacks. This shows that when you throw a non-thrown-melee weapon, it is an improvised thrown weapon.. Especially since it does nothing to stop you from putting returning on designs that don't take advantage of that design space. Can it accidentally hit a different target? Well, thanks to Tashas, the thrown weapon is shown a little love as a fighting style for the fighter. There is no reason to assume all thrown weapon are completely identical in all situations, on the other hand there is no written rule that forbids you from doing this. Aquiring magic weapons through means other than as treasure should be a money sink, not the cost of a fancy non-magical armor. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. (in no particular order). A non-thrown-melee weapon that gets thrown counts as a improvised thrown weapon, which is to say it is an improvised weapon, and since it actually is a weapon, it is certainly similar to the weapon it actually is. Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade. But that is an exceedingly high level of legalistic specificity to expect of a D&D rule; we dont generally assume that the rules are written that carefully. A DM is free to provide specific details in each case, or completely ignore this issue for the sake of simplicity. Any daggers stored in that belt magically poofed back to it after being thrown. Can an attached stirge deal no more than 10 HP of damage before it detaches? For example, a Throwing Shortsword gains Thrown (-/30), and you do not gain disadvantage for throwing it the full 30 feet. range of 60 feet. That is, which of these is the correct parsing of the sentence? Eldritch Knight. That's how D&D differs from tactical wargames: it's the DM's job to make rulings; the DM is an active game facilitator, not just a rules-enforcing neutral arbiter. (The other argument you could make is that, say, a greataxe is similar to a handaxe, which can be thrown, so if you throw a greataxe you are using it as if it were a handaxe, so your handaxe proficiency should apply. The archetype Eldrit Does the Tavern Brawler feat grant proficiency when the character is not proficient otherwise? What is the arrow notation in the start of some lines in Vim? Press question mark to learn the rest of the keyboard shortcuts. At They can't be readily re-used in the same attack sequence. He has not reflected this clearly in his answer, which disappoints me, but it. This item does essentially exist. What does a search warrant actually look like? And I think it matches the rules text better. Thrown magic weapons can be built with the assumptions: They can't be readily re-used in the same attack sequence. If money is easy to get, the cost should be higher. It Therefore a miss can go further than you think. 500 gp? Are more susceptible to loss by theft or Sure throwing daggers isnt as ideal as firing arrows from a crossbow, but it has its applications. Which leaves room for things that might be more powerful or nonsensical with a weapon always on your person. Since throwing weapons are a rare chance to add STR to a ranged attack roll they can be useful, but most warriors are reluctant to throw their only weapon away or to figure out how to get through doors while carrying 50 spears. A returning boomerang is designed to return to the thrower. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is basically the solution Matt Mercer used for Vaxs Blinkback Belt. Less? Ignored by most players since the damage output by these weapons is lower than others. Does the bonus damage from the Dueling fighting style apply when attacking with a shield as an improvised weapon, using the Tavern Brawler feat? WebThrowing Weapon (5e Equipment) This weapon gains a maximum thrown range of 30 feet, if it did not already have a thrown range or its maximum thrown range was less than 30 feet. @Rykara I've made an edit. What happens to a thrown weapon after it hits or misses? Can you add any other supporting references/arguments? Create an account to follow your favorite communities and start taking part in conversations. Which means that this is, arguably, ambiguous, and you (or more relevantly, the DM) can decide it means them as one thing you can do, and so you only get the proficiency bonus if you use the weapon-like object as that weapon. It returns to the wielder immediately after being used for a ranged attack. In 4e every magical weapon, of any kind, can be thrown and then teleported back to hand. For example, a table leg is akin to a club. Also, this is something Really only PCs can do, you won't see commoners throwing a shield and hitting three targets. Especially for characters who dont have a lot of hit A glass bottle will probably be shattered. For instance, Deflect Missiles monk feature lets you catch a piece of ammunition and throw it back: If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught. If a character Is it ethical to cite a paper without fully understanding the math/methods, if the math is not relevant to why I am citing it? A miss on an agile opponent is more likely because of a clear miss while one on a heavily armoured opponent might make contact but not penetrate. Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes: You know it really ticks me off that Warlock Pact of the Blade and Eldritch Knight Weapon Bond have to burn through their action economy to summon weapons to their hand. It has the Thrown property with a normal range of 20 feet and a Long Range of 60 feet. Weapon when thrown, at the end of the round it appears in your hand. Thrown weapons are not ammunition for another weapon, so it just doesn't fit. This stops the throw a halfling & it returns cheese. Back to Main Page 5e Homebrew Equipment Magic Weapons, https://www.dandwiki.com/w/index.php?title=Throwing_Weapon_(5e_Equipment)&oldid=1069271. Other than quotes and umlaut, does " mean anything special? Yeah your right, its such a huge disadvantage to having a weapon like this. This is a good thorough answer but it seems to me that it could be a little more concise. Archer 1: "I cast darkness, but I have devil's sight so it won't affect me. A savage monster that ignores a half dozen hand axes buried in its flesh is cool and evocative. (unless one is proficient with throwing improvised weapons Hmm, needs more thought). There are specific traits and features which address thrown weapons and ammunition explicitly. Particularly considering rogues lack of of Extra Attack and Bard's access to 9th level spells. You're essentially enchanting something so it turns into the equivalent of an uncommon magical item, which are stated to have a cost of roughly 500 GP. If you make a ranged attack with a returning weapon you are proficient with and miss, you catch it at the end of your turn if you still have a free hand. There's also an item in my magic item books that is a Quiver of returning. Read More In 1E, I can find arbiter 5 times total (always in conjunction with DM or referee, e.g., "THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN", 1E PHB p. 8). Or much like the Hammer of Thunderbolts. Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, Is this homebrew "Throwing Weapons Master" feat balanced? Could very old employee stock options still be accessible and viable? The rule of thumb is thrown weapons stay somewhere on the battlefield until the end of the combat, then you are able to recover them all. How much damage does a pebble from the Magic Stone cantrip cause when hurled with a sling? I like it better than the Belt of Returning consept that has 3 loops that mark a weapon with magic and it will return to the belt. Can it accidentally hit a different target? This short, black-bladed throwing knife crackles with blue electricity as it flies through the air. In Dungeons and Dragons, Throwing Weapons that can be a great choice. This works by analogy with the ammunition, PHB p. 146, since thrown weapons and ammunition work the same way in most cases; the only differences is using STR instead of DEX in some cases and the chance to accidentally destroy a piece of ammunition: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. can be treated as such. Imagine a comic book hero based with this powerful weapon. 2023 Wizards. Eldritch Knight can at least summon the weapon back with their Bonus Action (heaven forbid you want to throw a weapon more than twice though) but Warlocks are completely boned for a strat which would already be less effective than just spamming Eldritch Blast. WebThrown If a weapon has the thrown property, you can throw the weapon to make a Ranged Attack. Can you throw a hand axe upwards over a wall and into a group of enemies? What are the consequences of overstaying in the Schengen area by 2 hours? However, if it has additional effects like dealing damage to any creatures in line between thrown weapon and user when returning or allowing user to teleport to the thrown weapon's location, then it becomes more interesting and versatile, and would require attunement. I can't seem to find it so I thought I'd ask the OOTS hivemind. WebReturning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielders hand immediately after it is used to make a ranged attack. Does this mean that when throwing a weapon this way, if a character is proficient with the weapon being thrown they get to add their proficiency bonus to this attack? Does hurling a thrown weapon change the weapon's category for determining proficiency? check out the. Since this is in the rule about the DMs options here, Im calling the ruling on that ambiguity to also be part of the DMs option. 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